About SolarCards

What is SolarCards?

SolarCards is a fun trading card game inspired by the hit animated show SolarBalls. Designed for 2–4 players, ages 6 and up, it’s easy to learn and perfect for playing with friends or family.

Collect your favorite characters, build clever strategies, and enjoy exciting battles that bring the SolarBalls universe to life.

Created by Alvaro Calmet (Director of SolarBalls), SolarCards turns cosmic adventures into a game everyone can enjoy together!

What is SolarCards?
How to Play

How To Play SolarCards?

Learn the rules and discover how to play SolarCards, the trading card game from space!

The Planets are playing SolarCards… in space!

Watch the SolarBalls play a game that’s all about… them!

Learn the rules straight from the creator himself

Watch Alvaro break down the gameplay in this live-action tutorial.

What's On the Card

What's on a SolarCards TCG Card?

This is the name of your Solarcard. It tells you which celestial object or anomaly you are playing (like Neptune, Europa, or Black Hole).

SolarCards TCG card anatomy showing Earth card with labeled parts
Set up

Game Length & Deck Setup

👇 Choose your game mode

Welcome to SolarCards, the fast-paced cosmic battle where celestial bodies collide! Choose your game length, build your deck, and race to summon the ultimate celestial card.

⭐ Star Game
Your objective

Be the first to summon a Star.

7–10 minGame length
25 cardsDeck size
2–4Players
Your deck must include this number of each card type:
⭐ Star1
🌍 Planets5
🌙 Moons12
🌑 Dwarf Planets3
✨ Anomalies4
The deck at a glance
How you win

Winning The Game

1

Summoning the Objective

Summoning the Objective

You instantly win when you summon the card required for your chosen game type:

  • Star Game: Star Card
  • Galaxy Game: Galaxy Card
2

Score Victory

Score Victory

If all players run out of cards and no one summoned the winning card, count every card on the table:

Card typePoints
🌙 Moon+1
🌑 Dwarf Planet+3
🌍 Planet+5
⭐ Star+20

Highest score wins.

Example (Score Victory): Two players are playing the Galaxy Game, and cards have run out!

  • Player A: 4 Moons (4 pts) + 4 Planets (20 pts) = 24
  • Player B: 1 Star (20 pts) + 2 Dwarf Planets (6 pts) = 26

Player B wins!

Set the table

Setting Up The Game

SolarCards can be played with 2 to 4 players, no matter the type (Planet, Star or Galaxy.)

Each player's setup

Each player:

  • Has their own deck
  • Shuffles it
  • Draws 5 cards
  • Uses the space of the table in front of them as their play area
  • Places their deck on the right and their discard pile on the left

Cards in your hand do not count as being in play until you summon them on the table.

Setting Up
Every turn

Turn Structure

Every turn has four steps, in this order:

The flow

Follow The 4 Steps

Anomaly Action Move Draw
1

Play an Anomaly

Optional

Anomalies add chaos, boosts, or special rules.

  • Played before your action
  • Most anomalies cost nothing
  • Some anomalies replace your Action (they’ll say so)
Play an Anomaly
2

Take 1 Action

Required

You must choose ONE of the following:

A · Summon a Card
A · Summon a Card

Place a card from your hand onto the table.

  • Some cards are free
  • Others require you to discard cards according to their summoning cost
B · Attack an Enemy Card
B · Attack an Enemy Card

Choose one of your cards in Attack Position (that is not being defended) and battle any enemy card in play.

  • Compare radius values
  • Higher radius wins
  • Losing card is discarded
C · Discard Up to 2 Cards
C · Discard Up to 2 Cards

If you can’t play anything useful, discard up to 2 cards to cycle your hand.

  • This counts as your action for the turn.
3

Move Your Cards

Optional

Reposition any of your cards. This is where strategy happens.

Move Your Cards
Attack PositionCard is placed vertically · can attack, unless it’s protected
Defense PositionCard is placed horizontally, on top of another card · protects the card underneath, but is vulnerable to attacks

Important Rules About Moving your Cards:

  • You can only reposition cards after your action.
  • If you want to attack on your next turn, put your strongest card in attack position and remove any defenses from it.
  • Think carefully or you might leave your big cards exposed!
4

Draw Back to 5 Cards

Required

Draw until you have exactly 5 cards in your hand.

Examples:

  • If you played 1 card → draw 1
  • If you played an anomaly and summoned a card → draw 2
Draw Back to 5 Cards
Good to know

Special Cases

QWhat happens if you can’t play any cards during your turn?

You must discard 1 or 2 cards and draw accordingly. If you still can’t play anything… you’re very unlucky, and your Action has ended.

QWhat happens if I lose my star or I don’t have enough cards in the deck to summon a star or galaxy? I can’t win anymore?

Yes you can, by points. Find a way to stop your enemy’s progress so you have more points by the end of the game. Certain anomalies can also bring back cards you lost.

QCan I have multiple cards of the same character?

You can only have a max of 2 cards of the same character. This also counts for characters that have multiple categories; for example, Triton having a moon/dwarf planet version, or Pluto having a planet/dwarf planet version.

Prefer a printable copy?

Download the full SolarCards rulebook as a PDF.

Download the rules (PDF)